In STRAYLIGHT, the best way to learn is to die trying, so feel free to swing too fast, soar too high, and die WAY too much! Will you have what it takes to master the STRAYLIGHT? STRAYLIGHT was built from the ground up for comfortable VR movement, resulting in an enjoyable experience that greatly limits the usual vertigo or motion sickness most users find with other movement-centric games. Our bespoke physics engine is gentle enough for the VR n00b, yet complex enough for seasoned VR veterans eager to go faster, fly farther, and cut closer to the fiendish obstacles that litter your path. The use of markers help, but there is sameness in each environment that can make it easy to get turned around.STRAYLIGHT utilizes the revolutionary Fling Engine, allowing you to move through a beautiful and deadly universe in a completely comfortable way. The environments at the start take place in very dark areas that makes it hard to see where the proper ground is and I was hoping for more open areas. This isn’t a horrible thing as many games can get by with one mechanic and A Story About my Uncle is short enough that the game doesn’t wear out its welcome. While you do get some upgrades to your grapple and jump, you’re still doing the same thing from start to finish. Face Plant:Ī Story About my Uncle is the classic example of a one trick game - Where there is one and only one mechanic that the entire experience is about. While the mechanic is integrated well, the game isn’t without its sore spots. While the game is based on a simple set of mechanics, the controls are fine tuned and the game is very challengingĪnd that’s really it for the game it’s a short experience built around this core mechanic of physics based swinging and it works.Īs with games like Portal, the challenge is figuring out how to use your unique hook to get through the environment and the use of swinging is sure to give advanced players a lot of ways to get through the game. Besides the story, there are hidden collectibles scattered throughout each level with your only clue is the sound they make when you get close. At the start you can only grapple once in the air but this will become upgraded as you go through the game. Once you are swinging in the air, you need to pay attention to your momentum in order to avoid colliding with anything that will stop you while making sure to grapple to the next point. Each area is full of markers from Fred that clue you into where you need to be going at any given point with checkpoints on the ground at key positions. Gameplay of a Story about My Uncle is all about momentum your suit comes with enhanced jumping capabilities and a grapple beam with both recharging whenever you hit the ground. After entering his house and messed with some of his machines, you find yourself teleported to another world inside a custom made adventure suit. The story is told through flashback as you are telling your son about the day you went looking for Uncle Fred who mysteriously disappeared one day. While it may be on the short side, it’s an exciting journey while it lasts. A Story about my Uncle came out last year by Gone North Games and is a good example of developing a strong base mechanic for your game and then building everything around it.
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